#include "EditorAddComponentPropertyModel.h"

#include "Object/NewObject.h"

TSharedObjectPtr<REditorAddComponentPropertyModel> REditorAddComponentPropertyModel::Create(TSharedObjectPtr<RSceneNode> InNode, RObject * InParent)
{
    TSharedObjectPtr<REditorAddComponentPropertyModel> NewModel 
        = NewObject<REditorAddComponentPropertyModel>(InParent);
    NewModel->Node = InNode;

    return NewModel;
}